Archive for the '23 Things' Category

Human meaning in machine encoding? Thoughts on the semantic web

Tim Berners-Lee, the inventor of the world wide web, outlines his goals for the semantic web in the book he wrote about the development of the web.  I love his dream, that one day we would be able to ask “find out where a baseball game was played today and it was also 22C”.  I just don’t believe it is very likely to happen, for two reasons:

  • Effort
  • Natural language

The effort question is a really interesting one.  Somewhere along the line, someone has to expend the effort to make human semantic concepts in some way machine encoded, or, alternatively to answer their own questions.  For some, a certain level of machine encoding of the semantics they personally attach to an object (usually in the form of tags) is useful, either for some purpose of their own (information retrieval, for example), or for some social-capital reason (see a more detailed explanation of this here).  However, when a person has only a small amount of information to organise they are considerably less likely to add semantic information to it.

If there is no human being willing to expend the effort to add semantic information, there may be a human being willing to write computer programs to extract such information.  This will be more or less successful dependent on the kind of information to be extracted, and what it is to be extracted from, for example:

This is lesser effort than tagging, because it can be done once and used multiple times, but it is still effort that someone has to expend.

One further approach is, as in this paper (sorry, paywall), leveraging human-created tags to allow machines to do things that look like they understand the semantic web–so in the paper, for example, the author wrote a program that used the way people had combined tags on flickr to unsdersdtand what concrete things (for example tulips) were associated with abstract concepts (for example spring).

In any of the three cases human effort is required to generate the information needed for machines to do the kind of processing Berners-Lee suggests the semantic web ought to be able to do for us.  To actually get people to expend this effort requires them to have a special interest in it, either at a personal level (as with tagging) or a research interest (as with automatic extraction programs.  I think this effort is a major impediment to more widespread “semantic web” applications and uses.

The natural language question is also a barrier, and a much more usability centred barrier.  Even if we could get evertyhing tagged up, either by human hands or automatically, how people would then ask this semantic web to answer their questions is an open question.  glenn, an acquaintance of mine who works in the field (and like his name spelt wiht a lower case ‘g’) thinks that we need query languages, and I am inclined to agree.  If natural language searching on the free-text internet fails (paywall again, sorry), it will surely fail in any kind of structured environment.  Unfortunately, users are known to do poorly with Boolean search, and it is reasonable to expect that other query languages would porduce similarly bad results, so even if the web was tagged up, it may still be fairly difficult for the average user to ask the question Berners-Lee posed in his book.

I think tagging is great, because it imbues objects with personal meaning, and allows people to find things more easily.  I have yet to see evidence of a truly workable (and by implication usable) semantic web, though, and as such I don’t believe people will be able to answer questions about baseball games at 22C for some time to come. I also believe that even when it is possible to answer these soorts of questions, it will be not because of advanced tagging of web-pages, but more form advanced text processing by search engines–and that isn’t the semantic web, it’s search engine companies prioritising user experience.

Culture, gender, and why Kartoo’s interface isn’t inclusive.

I’m not going to write about Kartoo’s interface in general in this post, beyond saying that the clustering is poor, the seaqrch results are uninspiring, the visual cues are unhelpful at best (and an accessibility problem at worst–those little moving stars could trigger seizures in someone with a seizure disorder).  Basically, Kartoo isn’t a very good search engine, ad it doesn’t have a very good interface.  Many of my colleagues have said much the same thing, and I don’t need to re-hash it here.

Since the 23 Things has started, however, the interface has changed.  Many weeks ago, when I looked at Kartoo, there was a graphic of a windsurfing genie, which I found to be uncomfortable at best: It had no relation to anything else to do with the site, and played on cultural stereotypes, which potentially alienates large groups of users either by offending them, or by playing on a metaphor they do not understand and cannot engage with (in this case I think the metaphor was supposed to mean that this magical being could help you surf the web).

With the change in interface, however, the genie has been moved off his windsurf board and into the corner of the interface, and a new character has been introduced:

Kartoo's female character in skimpy clothing

Yes, that’s right, an exoticised image of a woman with a figure designed to be appealing to the male gaze, and wearing very little clothing.  What you can’t see from this still image is that the light behind her torso pulsates as you wait for your search results to load.  This is insensitive at best, and sexist and racist at worst.  It is likely to offend a wide range of users, from feminists to those who see the female body as sacred and something that should be covered modestly (as is the case in many religions). I’m sure it is supposed to be ‘fun’, but in fact a large number of users (including yours truly) will see it as a sign that Kartoo was not designed to appeal to them, and has little to offer them.  Given that it does not add anything helpful to the user experience (for example the pulsating light does not pulsate faster to tell you your results are nearly ready), this can be seen as a serious misstep by Kartoo in terms of the user experience (unless they only want to appeal to a certain demographic).

This example really highlights the risks involved in using metaphors, particularly culturally loaded ones.  Many cultures understand metaphors quite differently than one would expect, for example the Maori (minority indigenous gorup in New Zealand) understanding of a ‘library’ is quite different to the New Zealand European understanding, and acts as a barrier to Maori accessing useful, relevant information ind a digital library (as reported in Duncker, 2002).  Metaphor can be very useful if used carefully, for example the desktop metaphor was one of the driving factors behind usable personal computing.  However, if ill-used, metaphor and cultural artefacts can confuse, offend, and actively drive away users.  Have you ever been offended or confused by a metaphor that didn’t fit your understanding or cultural values?

Voyage: A road to nowhere

Voyage is a novel feed reader that displays content in a 3D-appearing space, and despite my well-documented reservations about 3D interfaces, I tried to give Voyage a go.  I have to assume that Voyage is not actually a production-level RSS service, but rather a demonstration system, because it is lacking some fundamental features of RSS readers including:

  • Personalisation: You can’t create your own account on Voyage, which would mean you had to re-add your feeds every time you visited the site.
  • RSS search: Voyage forces you to know the RSS URL of the feed you want to access–not the name of the site or the site URL, but the RSS URL.  This is a big ask of the average user
  • Reading: To actually read any interesting RSS feeds you leave Voyage and go to the original site, even in cases where the feed is full-text (rather than an “atom”).
  • Pictures: The site does not display pictures. This is a bit of a problem for picture-oriented blogs like I Can Has Cheezburger

Given these limitations, this display feels more like a discovery service for new blogs (along the lines of the liveplasma music and movie discovery service), but it does not have the back-end database of recommendations.  Either way, there are considerable usability problems with this interface:

  • The text is not clear and readable
  • The 3D-ness of the interface doesn’t add anything (the only dimension that appears to have any meaning at all is the forward and back one), and does make things harder to find (indeed, included in the 23 things task is the “add a feed and try to find it” puzzle).  Given that 3D interfaces perform deomnstrably (PDF) worse in information organisation tasks, and this interface does not have to be 3D, this is a serious usability concern
  • The feeds area looks as though you ought to be able to click n the feeds to go to them.  Instead clicking on them deletes them, which given that you need to know the feed URL of a site to add it, is a high cost error for a simple action
  • It simply isn’t clear what many of the interface elements (space, colour, the horizontal line) mean, making the interface difficult to learn
  • it is difficult to navigate back “out”once you have selected something, meaning that the navigation is difficult and actions cannot be easily undone

Each of these concerns is in contravention of at least one of this excellent list of usability first principles, meaning that basically Voyage is hard to use.  Not only is it difficult to use, but it doesn’t offer either a decent feed reader or an interesting discovery service, so there is nothing in the user experience that is compelling enough to entice users back.  Maybe in a couple of years this concept will be more fully fleshed out, but in the mean time I am going to stick with Google Reader, which does reading and recommendations very well indeed.

VuFind: An interesting case of open source usability

We all know that library users are consistently frustrated with library systems, and cannot find what they want, particularly since the advent of Google (PDF). Some academics berate and despair of their students’ information seeking practices, and claim that Google is ruining young minds. In my opinion, as I have stated before, berating students (and Google) is going after the wrong target. It is human nature to maximise benefits while minimising effort, and for many students the time they will spendf searching a number of interfaces for relevant resources–particularly when the interfaces are confusing, archaic, and unhelpful–is simply better spent reading the resources they find on Google, and writing their assignments. The only way to change this “satisificng” approach and reveal the vast range of library resources available to our students is to make them findable through interfaces that do not confuse or humiliate users, and do not require a librarian to operate. While libraries can’t expect to compete with Google while they are buying information from a multitude of vendors that do not have standardised search results or formats, library search interfaces can offer some additional features (such as metadata-based faceting and primary browsing) that Google doesn’t offer–and if the information is better, or gets better results (like higher grades) that will also prove an incentive to use library interfaces.

Typicall I expect library catalogues to be ugly and cantankerous, I see that as the price I pay for finding the books I want(and don’t even get me started on finding journal articles–usually I start with Google Scholar). This is why, when I looked at VuFind on the National Library web site, I was so impressed with it: it is clean, attractive, and very usable:

  • It searches more than one type of holding; my search results included books, online resources, and microfilm. This is much closer to the “one stop shop” expectations that users have than any library system I have used in the past.
  • I can choose between my search results based on metadata facets–that is, I can choose books, or works by a certain author, or items from a specific subject. This means that single term searches are much more likely to be successful, as I can easily disambiguate my search and bring the results that are most relevant to me to the top
  • Results are relevance ranked (don’t laugh, some library systems don’t do this). This feature is the one that has given Google search engine market dominance; their excellent relevance ranking meant that people found what they were looking for in the one to two pages of results they typically view.

These are just a few of the features that make VuFind feel like a breath of fresh air. Another thing that is unusual about VuFind, though, and one that makes it especially exciting to me, is th fact that it is open source. This basically means that you can get the software for free (though if you want support you will generally pay for it), and that if you want to change something about it, all you need is a willing programmer.

Open source software provides large scope for improving usability of software locally, because unusable features can be altered, however generally speaking open source software is not as usable as its “closed source” or commercial counterparts (a problem that is recognised, but not well handled, in the open source community). Dave Nichols and Mike Twidale, colleagues of mine, have long been interested in usability in open source software (and indeed how to open source usability bug reporting). In a 2003 paper they published (which anyone interested in open source or usability should read), they suggested several reasons why open source software might have usability problems:

  • Open source communities, famous for comments like “RTFM” (read the **&%@& manual), are not generally welcoming to experts from other backgrounds, as usability experts often are
  • Design for usability generally has to start before design for coding
  • Open source communities are populated by programmers, who generally cannot see the problems that users with a lesser understanding of computers might have
  • Open source software programming is often done to meet a need of the programmer, and as mentioned above, programmers have very different user interface needs to other users
  • Design by committee and software bloat are not usually good for usability, and open source software is prone to both

In another paper on open source usability, Dave and Mike noted that it can be hard to report usability bugs in the same way as technical bugs, and that open source interfaces may be prevented from innovating by playing “catch up” with their commercial counterparts.

So VuFind is positively fascinating for its usability, both among library systems (though some of the newer commercial systems look interesting), and among open source projects (Koha is similarly fascinatingly usable and open source). Why is it that VuFind is such an exception to the rules?

  • It was created by a library, under one umbrella, and not in a typical open source community. Being under a single umbrella demonstrably helps open source projects’ usability (Dave and Mike again, there), largely by ameliorating design by committee and imposing some order on the process. This will also have meant that the community was different — VuFind’s website comments that it was developed “by libraries“, and thus not just programmers, meaning that feedback from other disciplines was likely welcome
  • Typical library system websites (though again, I can’t speak for some of the newer ones) are not effective for users, so VuFind didn’t have to play interface “catch up”
  • VuFind was developed “for libraries” not “for programmers”
  • It looks suspiciously (to me) like VuFind might have had a formal usability process, though I can’t find any evidence for this one way or another

In the end, whatever the specific differences are, VuFind is not just exciting in terms of its user experience, but fascinating, and an exemplar of how to do usability in an open source project. I don’t know if it is the way we will go with our discovery layer (and not having seen many of the other possibilities, I can’t comment on whether it is the way we should go either), but it certainly is a fascinating project, and I will be watching it further.

Social usability, acquaintances, and spam

Despite my many years of internet use, I have only rarely had those moments where I stumbled across something I really wasn’t looking for and didn’t want (and usually because I typed something foolish into Google Images without the safe search turned on). Invariably, what I have seen has been thumbnails and relatively inoffensive–insofar as any adult content you weren’t looking for can be inoffensive (as for what people are looking for…that is neither for me to comment on, nor a topic for this blog).

Like Sara, though, my first experience of the true “Can. not. un. see” moment has come as a result of the 23 Things. I was checking my blog over the weekend, and saw I had a comment stuck in moderation. It was on a post I wrote early in the 23 Things, about anonymity online, and said merely “thanks”. Normally, I would delete such a post as spam outright, but given that I know many people are freshly beginning 23 Things, and I didn’t want to discourage a new user, I thought I better make sure that it wasn’t a 23 Things fellow traveller. I didn’t recognise the email address, but that isn’t anything new, and the link wasn’t obvoiusly spammy, so I clicked on it to see the person’s blog. Bad idea. What I saw was a large, outright obscene image and I couldn’t close the browser tab fast enough.

So here we have a very specific set of social circumstances that led me to an unlikely behaviour, and had decidedly unpleasant results–it is easy to see how spammers, scammers, and phishers do their nefarious work. Trust and identity are important features of online social media, but it they are a hard thing to negotiate, and breaking this trust (as my commenter did over the weekend) has severely negative consequences. These negative consequences include the personal negative responses like I had yesterday, the time many of us (including me) spend moderating their blogs so other people don’t have to be offended, and so that such material is not linked from a professional platform, and the bandwidth cost associated with viewing unwanted images or other media.

What is the solution to these antisocial behaviours leading to bad user experience? One possibility is to never click on or approve anything from anyone we don’t know for certain, but to me this denies one of the more interesting possibilities on the web: meeting new people and ideas. Alternatively we could decide not to moderate, and risk unsavoury links being added to our social spaces without our permission, however this gives the spammers even more advertising (and I’m glad I am the only person who had to see what I saw). Being careful seems a happy medium, with a low rate of failure, but it is not always effective, and it would be nice if some of it could be automated. Since it isn’t, though, I urge all my readers to be careful out there, because once something is seen, you can’t unsee it. Does anyone have any better suggestions for dealing with this problem?

CVs, career opportunities, and connections: LinkedIn

LinkedIn, when all is said and done, is just another social network, though it has a more clear-cut purpose than most social networks: It is business and career focused. I’ve been a member of LinkedIn for some time, so while I would normally adderss the usability of the relevant tool in a post like this, instead I am going to talk about the purpose-focus of LinkedIn, and how the interface reflects that.

Let’s begin with an example of LinkedIn in action: as I said back in my post on social networks, I have it mostly so I have a CV that is online and up-to-date. Despite my skepticism in that post, though, I can now say from experience that a LinkedIn CV does open up career opportunities: I was recently approached about a job by an in-house recruiter from a large, presitigious and lucrative company looking for someone with my skills. We set up a phone meeting through LinkedIn, and I discovered that the timing of the opportunity was not right for me, however it was not a wasted call for the recruiter because (on her request) I passed her details on to two others who may be a good fit for the role. Certainly this experience gives me more incentive to keep my CV up-to-date.

So, why was it that I trusted this person enough to give them my mobile number, and why did she believe that I was who I said I was, when “on the internet, nobody knows you’re a dog“? Partly it works based on our connections. The recruiter was able to determine that I am likely to be who and what I say I am based on my connections to some big names in my field, and to some people in my field who knew people she knows. Sure, I could still be lying, but it is a lot less likely when I am connected to these “known” people. Equally, I was able to determine that she was who she said she was based on our connections within LinkedIn.

How is it, though, that LinkedIn encourages such a businesslinke atmosphere (including connecting only to people you know, and not engaging in “friend philately“)? Partly it is the tight control of the interface that the owners of the technology have maintained–the applications are limited , and there is no way to personalise your profile to be neon pink and yellow, and according to the New York Times there was considerable doubt about whether to allow users to put photos on their profiles. This tight control means that despite the web 2.0 style rounded buttons, LinkedIn has a text-heavy, businesslike feel. LinkedIn users are subtly encouraged to only accept invitations from those they know by the ‘I don’t Know <name>’ button at the bottom of every invitation, it is a reminder that (unlike many social networking sites) you don’t have to be friends with everyone. Not-so-subtly, in the questions and answers interface answers can be marked as “connection building spam”–friend philately is clearly frowned upon. On top of all this, LinkedIn is lightweight — because there are no built-in blogs or status indicators or anything like that, LinkedIn doesn’t generate tens of emails per day, nor is there any pressure to interact with it any more frequently than required to update your own CV; it is clearly designed as a tool rather than a playpen.

While LinkedIn has been very successful in deliberately designing a businesslike interface, some people that I work with have found the lack of space to create their own content or have “nuanced interactions” offputting, one even said that LinkedIn caused them to realise that they were not a professional and they did not care.

So what would be a good balance? Is it okay that the LinkedIn interfaces alienates some people with the purposefulness that makes it so effective? Are those people likely to join anyway, since interactions are so lightweight? The answer is likely to be different for different users, and without testing a wide range of professionals, it would be impossible to tell exactly where this balance falls, but I hope that LinkedIn haven;t gotten it wrong and disenfranchised a whole class of creative professionals. What do you think?

23 Things: The end

With thought, hard work, loads of research and not a little grim determination I have reached the end of the 23 Things program, and this is the last task — to comment on it.  Bearing in mind that I am a usability professional, and one of the things we do is critique existing systems, here is my feedback.

Things I liked:

  • I saw people start talking to each other on the blogs who hadn’t necessarily known each other before.  Debates and camaraderie began, and this created inter-office links within the library staff
  • Some people learned lots of new technologies, and felt that whole new worlds had opened up for them
  • It encouraged me to begin this blog (which I have been meaning to do for a long time) and take a certain amount of control of my own web presence.
  • People have seemed to enjoy it — I suspect this is unusual for any technology training program.

Things I would change:

  •  Many people have created blogs they will never go back to, because they are dedicated to 23 Things. Had the blog task been more generic and spread over a number of weeks (create a blog; over the course of the 23 Things, write at least ten posts on things that interest you; embed a picture that is relevant to one of your posts; comment on another 23 Things blog of your choice; embed a video that is related to one of your posts) people may have found the blogging less onerous.  What’s more, the blogs would have been more interesting reading, and would have better facilitated those positive new links.
  • Given the suggestion about the blogs above, a new mechanism to follow people’s progress would have been necessary.  My suggestion would be a web form where the person entered their name, the task, one thing they did like, one thing they didn’t like and an evaluation of usefulness on a 5-point likert scale.  This would have made the reporting more private, and allowed the blogs to be more useful and interesting.  It also would have made it very clear what the expectations were for “completing” a task. Futhermore, it could have been the basis for an interesting research paper about what participants think of the 23 Things, and which tasks were useful.
  • Speaking of privacy, it would have been good if people had been given more information about web-presence and anonymity from the outset of the program–given that many people have never used these technologies before, many of them probably did not realise that if they created a blog with their name on it what they say on it could be attached to their name for a long time, with Google harvesting.
  • The progress chart felt counterproductive to me, given that this is a personal development program, and I wouldn’t have done it.
  • Given that the program is spread out over such a long time, one task per week might have been achievable.  Doing anything more than the bare minimum per task takes a considerable investment of time (whether that is because someone is learning a new technology, or because like me, they want to write a rich blog post about it, or both), and it would have been easier to keep up (and do lots of exploring) at a rate of one task per week.

While this post may seem quite negative, I have actually been quite grateful for the push to begin this blog, and the content to get it off the ground.  While I had already used many of the technologies we investigated in the 23 Things, I was forced to think more critically about them, and I did quite a lot of reading to back up my posts–so I still learned quite a lot.  The only task I really didn’t find useful (and the task I found most difficult to integrate into this blog) was the image generator task; however investigating and thinking about Digg more than made up for it.

So I have two questions remaining: At the end of this programme, we will have a library full of extremely tech-savvy  people — how do we keep this up, and where to from here?

Second life and libraries: let’s sort out the first life first

In the past year or so, there has been a lot of hype about Second Life, both in libraries, and in general. First-life companies have been trying to figure out how to commercialise Second Life (somewhat unsuccessfully, it would appear), and some social problems that have involved Second Life (which is not to say that these problems weren’t there anyway, just that Second Life lowers the barriers to them) have emerged.

Because of the library hype surrounding Second Life, I decided I should give it a go (much like I gave LambdaMOO a go once upon a time), and like all 3D environments, I hated it. I found the graphics clunky and slow, the interface difficult to operate, and I never got off the tutorial island. Mostly I hated it, though, because I couldn’t drive my avatar, and I suspect this is because (like 8% of young people, and a significantly greater number of older people) I have reduced stereoacuity, and the 3D model presented on my screen is very little like anything I see in real life.

So, what should Swinburne Library be doing with Second Life? My answer would be “nothing” for a number of reasons, including:

  • As of August 2007 (the latest statistics I found) there were 13,567 active* Second Life Avatars based in Australia, and approximately half of all users operate more than one avatar (meaning we can guess that about 9050 Australians log in regularly). Given a population of 20,434,176 Australians, this means that about 0.000443% of Australians are “active” Second Life users — even assuming that Swinburne, being a technical university, has a disproportionately high number of users, we wouldn’t be serving very many people by setting up in Second Life. Of course, we could increase the number of Second Life users by advertising our services there, but I think we would be better off evaluating and improving the services we know our users engage with outside Second Life than creating new services that rely on a commercial third party product, and which our users may not use anyway.
  • Second Life requires a very high-speed internet connection and a good graphics card to be at all usable. This may put it outside the reach of many of our users — there are 17.4 broadband connections per 100 people in Australia. Even assuming that there are multiple people sharing most of these connections, and that Swinburne community members have a higher rate of broadband connections than the general population, for many of our community the only way to access to Second Life would be on campus where the video cards are not up to specification.
  • If the library’s business is information, then 3D environments are not the place for us; studies have shown that users of 3D information environments perform worse in finding and management tasks than users of 2D environments.

Before I get howled down as a complete luddite, I do believe there is scope for Second Life to be used in educational environments; design schools (like the one at Swinburne) could make (and are making) excellent use of the 3D properties in teaching interior design (and I have heard of at least one example of a student fashion show in Second Life). Also, like LambdaMoo, there is scope for sociological study in Second Life, which may be interesting to Swinburne’s Institute for Social Research. Until there is evidence that research like this is happening at Swinburne, though (and that the researchers want our help in Second Life), or until large numbers of our student population “lives” there, there is little scope for the library to do anything useful there — interesting, maybe but useful definitely not. Given that we have loads of scope to do interesting and useful things in our first lives, for now, I’m going to stick with that.

*Active according to some Linden Labs (the people responsible for Second Life) definition.

Podcasts: an alternative, not a replacement

This post is another of the reasons why I have been ignoring this blog: I struggled to get into podcasts at all. According to this “learning styles” test (which may or may not mean anything), I should not be averse to receiving my information in an auditory/verbal format — I fall right in the middle of the verbal/visual scale (and indeed, I often listen to the TV while I am surfing the net, cook while talking on the phone, and listen to music at work). And yet, somehow, podcasts feel cumbersome and inconvenient. Nonetheless, I managed to find this podcast describing usability testing methods and when to use them (mp3, time unknown — less than 10 minutes, size unknown), and this one about folksonomies, taxonomies and metadata (an interview with Karen Loasby from the BBC — mp3, 18 minutes and 20 seconds, 8.6MB), both from the User Experience Podcast.

So why did I find podcasts so hard? For me, I think the problem is affordances (the properties of an object that dictate what you might do with it). Podcasts are hard to search for, and it is almost impossible to tell before you listen to a podcast from an unknown creator whether you will find it interesting or not (partly because the blurbs written about podcasts are near-universally unhelpful). Of course, if I were using podcasts “correctly” (i.e. finding ones I liked and subscribing to them) this would not be such a problem but I don’t have time to listen to podcasts — and this is another affordance problem: I can read very, very quickly, and I would absorb most of the information in a podcast much faster from reading it than listening to it. What’s more, if I am listening while I sit in front of a computer, I am inclined to attempt to do other work while listening, and then I lose the thread of the podcast.

Away from the computer, though, I could believe that podcasts might come into their own; in theory I could download interesting radio shows or documentary podcasts onto my shuffle and listen to them at a time of my choosing — even away from the internet (for me, the example that springs to mind is while travelling in a car — I get very carsick if I read as a passenger). Podcasts are also useful where they contain information that users already know exists — podcasts of lectures would make a great alternative to lecture notes for visually impaired students, or those with reading difficulties, or those who simply learn better from auditory material. They could also be a lightweight way for me to catch up on the things I necessarily miss at conferences because something I want is going on in another room — these “known item” uses sidestep the search problem.

So in terms of user experience, when are podcasts a good idea?

  • When your users generally have a high speed internet connection, because podcasts are much larger than text files and users hate waiting for content to download
  • Only if you are prepared to label each with a good blurb, length, and file size
  • When the content is something that natively appears in an auditory format, such as lectures, radio broadcasts, conference presentations, concerts, etc.
  • When you know you have users who find text hard to access, and you want to offer an alternative to a screen reader
  • When your users already know your content exists so they don’t have to search for it using a non-google search interface (while iTunes’ podcast search is fairly effective it also means downloading and installing 3rd party software, which your users may not be able to do at work, or in the lab, for example).
  • When you are doing it purely for your own enjoyment, and (like so many bloggers) don’t really mind what audience you have, if any.

Used well, podcasts can almost certainly make for better user experiences for students, conference-goers, radio-listeners and the like, however for vital information, they should be an alternative way to get information, not the only way. And me? I think I prefer to read my blogs, thanks anyway.

The angry librarian: A great example of the human side of bad user experience

I was tipped off to the angry librarian when it went around the office; if you haven’t seen it please watch it below and then read the rest of this post.

I hope that was an especially painful 5 minutes and 10 seconds — I know I found it painful, and not, as many of the commenters on YouTube did, because “that spacey girl is so dumb”. This is an excellent (if spoofed) example of a bad user experience in an unusable system that involves a human being. The girl’s task is relatively straightforward, she wants to print a picture in colour for a university assignment. When she tries (and fails) to complete the task on her own, she asks the librarian on duty for assistance.

From this point, the librarian completely fails to offer a good user experience; he doesn’t provide enough information at any stage in the proceedings for the girl to know that what she wants to do is impossible, and during their conversation, the girl (a library user, the person on the customer end of the equation) makes the only attempts that are made toward solving the problem — only to have each one rebuffed in a ruder and ruder manner.

Rebuffing the girl’s attempts to print a document in colour takes five minutes, time that is wasted for the librarian and wasted and frustrating for her. There are ways to deal with this that would have taken much less time, and would have been a much better experience for both parties:

  • The obvious: Make colour printing available to students.
  • If colour printing is not available for students, then make this fact obvious, and provide an alternative, for example “I’m sorry, we can’t do colour printing for students, but the copy shop next door can and is open 9am to 9pm 7 days a week”.

The bad user experience in this case was caused by an interaction between an obstinate person (the librarian) and a set of rules that would be incomprehensible to the average user (and aren’t readily available for users to read). While I am sure that this scenario is not in the least bit library-specific, this video is an excellent incentive to assess how our rules and our customer service may make our users’ lives difficult.

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