Global corporate challenge not that global: Where on my dress do I put this pedometer?

Today is the first day of the global corporate challenge (or GCC), a challenge where you team up with six of your closest workmates and try to walk 10,000 steps (or more) per day each.  The theory is that by increasing workers’ average number of steps from 3,500 (the stated pre-challenge average on the GCC web site) to 10,000, those who participate in the challenge will see an increase in health and wellbeing from their increased activity levels.

Making people feel better is an admirable goal, and despite the wider issues with the GCC (for example prioritisation of walking over all other forms of activity, as evidenced by the ridiculously stingy cycle to walk conversion, the “speeding ticktets” issued for those who do too much exercise, and the relatively rigid defninition of an athlete) both testimonials and research show that it is helping at least some of its participants to feel better, and that’s a good thing.

In the interest of full disclosure, I will say that I am regular exerciser (on average 6 days per week) who does a variety of types of exercise (cycling, walking, aerobics, weight training, swimming, yoga…), who is female, and who is participating in the GCC.  As a participant, and as a usability consultant I have one major problem with how things work within the parameters of the GCC:  The pedometers we have been issued.

The rules of the GCC state that steps can only be entered from the official GCC pedometer (each participant gets two pedometers at the beginning of the challenge).  Given that one could reasonably expect that approximately 50% of participants are likely to be women (or maybe slightly more, if we take into account that cross culturally, women appear to walk more than men (PDF)) the choice of pedometer design for the challenge seems less than ideal.

The pedometer is the type designed to be worn on a waistband, completely upright, at one’s hip.  Moreover it does not have the type of clip that opens and closes, but rather it slides down over the top of a waistband.  This makes it considerably difficult to wear with a wide variety of women’s clothing:

  • Women’s trouser styles are much more likely to have trousers stop at the waist (or above the hip) than men
  • Skirts are often held up by women’s hips, meaning they too sit higher than the ideal for pedometer placement
  • Dresses leave nowhere to clip the pedometer at all. Given that this is a coroporate challenge, and women  are in some corporations required to wear a skirt (and that even where it is not required, in some places it is recommended), the pedometer not really working with a dress seems a considerable oversight)
  • Belts and sashes make the pedometer difficult to clip on because of the thickness of the material
  • The style of clip means the pedometer is much more likely than an open-close clip to come off when trousers are pulled down–arguably something women are likely to do more often than men.

There are alternative styles of pedometer (including those that can be worn around the neck or placed in a bag, and watch-style pedometers), so I assume that the pedometer chosen by the GCC was based on some combination of accuracy and price. In my opinion, neither accuracy nor price can justify the difficulty presented to women by this model of pedometer (when alternatives are available.  Clip-style pedometers are only accurate when worn at all (impossible with some women’s clothing), and worn in the right place, so many women’s readings will not be accurate.  The entry fee for the GCC was nearly $100 AUD per person, and for this it would seem considerably more sensible to supply participants with pedometers that actually count all their steps accurately, rather than providing backpacks, hats, water bottles and extra pedometers.

Like the clip-style ipod shuffle, it feels like the organisers of the GCC just didn’t think about the whole population when they were making design decisions, and as a result of this women participants are disadvantaged (at least in terms of their step count, if not in terms of their actual gained benefit).  To let the organisers know for next year, I will be emailing a link to this blog post to their follow up email, included on the pedometer box, and I encourage all other participants to do the same.

Nonetheless, I’m looking forward to participating in the challenge, and perhaps learning something about my daily habits (I’m well over the 3,500 average workers make without having done any actual targeted steps, so it is nice to know that I am not as sedentary as the average worker, for example).  If only I could figure out where to clip the thing for those two weddings I have to go to…

The new Facebook: Not yet unfriended by users, but close

Facebook recently made a change to their interface that was the subject of outrage for many of their users, inspiring more than 1.7 million to sign a petition to reject it.  Facebook has made some changes to accomodate some of the things users said were problems, but many of the changes (including the slower-to-render rounded corners on pictures) appear to be here to stay.

Initially I was mildly irritated by the new interface, but I put it down to my change aversion (users near-universally hate change, which is why if you’re making major changes, they better help users out substantially).  However, as time has gone on, I have become more irritated with the new interface, not less.  As I see it, there are a few problems with the new interface:

  • The proliferation of nonsense in my news feed, without an option to show status updates only.  Yes, I can turn the rubbish from every application off, if I want to, but this requires effort on my part, and will happen every time a new crop of applications becomes popular.  It’s also fairly irritating that I had to go to a help guide to even find out how to do this much, because the mechanism for operating these options is hidden unless you happen to look in the right place at the right time.
  • Another side of the same coin: having to edit applications not to publish my life story immediately upon adding them.  I don’t particularly want to bombard my friends with nonsense every time I play a turn in Lexulous.  This means I have to be particularly pro-active in editing the settings for my applications so that they don’t bombard people, and the function for editing this is reasonably difficult to find
  • The lack of automatic updating.  I know the old interface didn’t have it, but the trade off for change was supposed to be that we got automatic updating. This change has had no benefit for me, so I resent the fact that the one useful thing that was supposed to happen didn’t.

Do I think no interface should ever change their look and feel?  Absolutely not.  Do I think that Facebook should have done some usability testing before lanching this design?  For sure.  Do I think they did?  Dubious at best.  The Facebook approach, which is one that will always generate negative publicity, is to test their designs on real live users.

According to this blog post, the best way to plan change requires four steps: knowing your customers, listening to them, communicating with them, and responding to them. I think that sounds pretty good–pretty much like doing good user experience, in fact.  And Facebook didn’t do too badly, on a points system–they did warn users (albeit not in a way that most users would notice), and they did respond to some of the complaints users had (albeit not in a way that is really that satisfying).  Unfortunately, you can’t pick and choose which things you want out of that list–good user experience requires all of them.

Nonetheless, I think many (if not most) Facebook users will suck up the changes, even though they don’t like them, because for now, Facebook offers them more than the changes have taken away.  Having said that, though, like I said in my earlier post about Facebook and MySpace, people have personal purposes for using social networking tools.  If Facebook continues to change in a way that breaks that purpose (as the first iteration of these changes did), they will find that users (and thus their advertising dollars) drift away.

What product or service have you used that has slowly worn away at your loyalty until you couldn’t stand it any more?

When things go wrong, communicate

In three separate instances recently, I have been frustrated by poor communication on the part of service industries I deal with.

In the first instance I was drastically affected by an airline schedule change, and it was not made at all clear to me what my options were–and when I worked it out and tried to to take advantage of the best option for me, the airline tried to charge me for it, claiming I had “already agreed to the schedule change”.  To be fair, I did eventually get what I needed with no additional fees to pay, and I was thrilled, but it seems a bit sad to be thrilled by an airline doing the right thing.

In the second, I found out that my favourite class was being cancelled at my local recreation centre from feedback they posted publically to another class, saying they would be moving that class into the room we had previously occupied.

In the third case, I was phoned the day before a booked appointment to say that I would not be able to keep my appointment (and offered two less convenient times as alternatives) because the professional I was to see was “not in”.  When I pressed to try and see the person with whom I had an existing relationship, I was told they had left the business.  This from a business that would charge me a 50% cancellation fee if I were to cancel within 24 hours of an appointment.

In all three of these cases, the disappointing thing that happened was inevitable, and I am not blaming the companies concerned for what happened.  What I am blaming them for, and what really made me angry, was their inability to communicate with me properly and in a timely fashion about the issues which affected me, and the paucity of alternatives I was offered (at least in the first and third cases).

Things go wrong in life, particularly in those industries where a product and a service are sold together.  In most cases users will be pretty forgiving if they understand what has gone wrong, and you communicate with them and explain what their options are from the outset.  In the instances where something goes wrong, communication is the key to keeping a user as happy as it is humanly possible to do, and keeping them using your service rather than anyone else’s.

Has anyone else had an experience where communication made the difference between grudging satisfaction and outright annoyance?

One of these things is not like the others: Livingsocial’s recommender services

Last year I did an experiment: I logged every book I read, complete with tags about timing, subject matter, fiction or non-, andf themes, in Google books.  This was inherently satisfying to my curiosity (63 books last year, 24 of whiuch were non fiction), but was lacking something I’m interested in: a recommendation feature.

During the year, I discovered I could also log my books in Facebook, in a service that does have a recommender feature based on ratings (but no tags, sadly–I know, I should have just used librarything in the first damn place).  Thus I entered the exciting world of LivingSocial, which accepts ratings for books, albums, movies…and restaurants.

While I haven’t bothered too much with the music recommender service (though I should try, since my taste is all over the place), but I have found the book service and the movie service to be quite exciting–I’ve seen lots of books and movies I want to read/see.  So when I noticed last night that they also had a restaurant section, I was cautiously excited: I love food and I am always looking for places to try, but I suspected that it might be a US-only service.  It’s not, but I still wouldn’t recommend it to anyone, mostly because it doesn’t take into account the differences between books/movies/albums and restaurants:

  • Availability of large, relatively comprehensive catalogues: There are a wide range of relatively-comprehensive online catalogues for books and movies–think Amazon or LibraryThing. The same is not true for restaurants: there may be listings in the local yellow pages for some towns, some of which may be available online, but these listings would be difficult to harvest and far from comprehensive.  As a response to this, Livcingsocial will actually allow you to add your own restaurant listings, but only after you have rated 20 restaurants.  If you don’t do a lot of travelling, and your city doesn’t have any restaurants listed, this could be a bit difficult.
  • Location dependence: Subject to availability, playing equipment and local censorship laws, books/movies/albums may be enjoyed anywhere.  Restaurants, however, are only really available to those living or travelling (let’s be generous) within say 100 km (60 mi) of the restaurant’s physical location.
  • Amount of information required to make a decision: Everyone has certain requirements of their entertainment, for example:  some people find swearing offensive, some people dislike science fiction intensely, some people cannot abide restaurants that won’t take bookings, some people are vegetarian.  Recommendations for books/movies/music are more likely to meet people’s requirements (going back to our example those who dislike science fiction will universally rate it lower, thus feeding each other’s recommendations) and even if they don’t, it is much easier to find out ahead of time that they are bad (in the example of swearing parental advisory stickers are a good clue). In the case of restaurants, however, there are more paramters in play (food, service, noise level, ambiance, wheelchair accessibility, child-frioendliness, diaetary requirements) and this type of thing is harder to tease out in a five point rating, and often harder to discover before making the time investment to actually go to the restaurant.

The restaurant recommender is based on the same principles as the other recommenders, the amazon style “people who liked x also liked y, and you like x so you will probably like y”.  My experience with it, however, was quite frustrating: I rated a significant number of restaurants (not without some difficulty, as there aren’t that may listed in Melbourne, so I had to go to other cities I had lived in), and then clicked on “recommendations”.  Most of the recommendations were for restaurants in the US, and there was no way to generate recommendations for a a specified geographic region.  If I were travelling to the US any time soon, this might be helpful if I were going to the specific cities where restaurants were recommended for me, but generally speaking, these recommendations are useless.

The problem here is that a model that works well for small physical items has been applied to experiences, and it simply doesn’t work–making the user experience clunky and ultimately frustrating, possibly more often than it is helpful.  LivignSocial would have been better to stick with wine!

Have you ever tried a product or service from a company that did other things well only to be disappointed?

‘Giving back something broken’ undoes all your good work and then some.

In Stephen Donaldson’s Second Chronicle of Thomas Covenant, the protagonist Covenant points out that ‘there’s only one way to hurt a man who’s lost everything: Give him back something broken’.  While that is certainly melodramatic for the tone of this post, it is something than rings true in user experience.  If your system does something good for users and then takes that something good away without good reason it will make the user angry.

Let me give you an example:  Long time readers of this blog will remember how pleased I was with the pre-pay option available at my local supermarket.  Recently the chain involved in that post has brought out a loyalty card which allows you to collect those four cent petrol vouchers on the card, rather than stuffed into your wallet.  This works particularly well for my partner and I, since we don’t own a car and therefore only rarely purchase petrol; it means when we do purchase petrol we can just hand over the card rather than having to remember to save the dockets and present them at the right time.

So far it all sounds pretty good, right?  The problem is, this card breaks the pre-pay option on the supermarket tills.  You can put all the information in, but when you hand the cashier your loaylty card, it cancels the transaction you have begun and forces the cahsier to start all over.

This problem takes a system that works in favour of the customer, and turns it on its head: the customer does the work of entering their information, only to have that work completely wasted.  It would be less annoying not to have the option to pre-pay in the first place. The supermarket needs to fix this problem, or remove the pre-pay option before they get into more loyalty schemes (as is happening in the next couple of months).

What experiences do you have of systems that were working really well only to turn on you at the last minute?

On signs, and the need to carry my camera everywhere

Recently, as part of my work, I have commented on a signage policy for my workplace. Signs fascinate me.  It’s a basic usability premise that simple objects should not need signs, but so often I see a sign that either isn’t working, or which (with a little thought) doesn’t need to exist in the first place. I really do need to carry my camera with me more often so that when I see signs like this I can take a picture, but in the meantime I will describe a couple of examples to you:

There are two ways ofr a sign to fail: not provide the information that is needed, or provide information which may be actively misleading to some or all of the population.  A library I frequent has only a male cleaner; as such when he cleans the women’s toilets he must hang a sign to alert them to his presence in the toilets.  The sign he uses reads “not in use”, and I suspect that this is supposed to mean that it is not in “circulation” (to borrow a liubrary metaphor, but hung on a library toilet door, it reads more like “vacant”.

Signs that don’t work are interesting, but signs that shouldn’t need to exist raise my usability analyst ire something awful.  Recently in a public building I noticed a photocopier with not one, but two signs on it letting users of the space know that the copier wasn’t working.  Now, it’s excellent that the people responsible for the building let users know the copier isn’t working, but two signs seems like overkill, and given that the copier is on wheels, why didn’t they just move it out of the public space?

Are there signs in your work or recreation spaces that make no sense?  I’ll leave you with one I found on flickr, taken by brionv:

sign says emergency exit and office--door is alarmed

The bottom sign reads "door is alarmed"

Names and logos: The awkward case of Cuil

I’m a bit late on this, but I wanted to briefly mention Cuil.  Cuil is a search engine developed by ex-Google employees that deviates from Google’s strict “search is the answer.  What was the question?” strategy to offer faceted search results. Faceted search results are demonstrably useful, particularly to typical users who enter few words and then need to drill down to more useful results. Faceted search is a point of difference between Google and Cuil, and a trick Google has missed, in my opnion.  Cuil also claims to index signifcantly more content, and offer more behind-the-scenes analysis of search results than its competitors.  Cuil’s search results interface leaves a bit to be desired, in my opinion (in particular the lack of clear ranking), but other than that it is an interesting tool and I will be keeping an eye on it.

Cuil has an unfortunate problem, though:

Cuil logo

Cuil logo

I understand that the company posits (possibly incorrectly) that ‘cuil’ means knowledge in Irish Gaelic, and is prnounced “cool”.  I understand that this is very Web 2.0 and the ‘i’ is reflects the word ‘ipod’ and all those other ithings, and ‘information’ as well.  However, the first thing I saw when I looked at this was a French colloquialism that is less than polite, and is spelled c-u-l. For what it is worth, I am hardly the first person to notice this–apparently other misspellings also have unfortunate meanings, though none that are so clearly suggested by the logo.

This is a wonderful example of why it is important to test branding in all major markets when you’re selling a brand on internationally, but particularly on the web–without asking locals (or consulting with localization experts), you can’t know whether you are inadvertently giving offense (or making people laugh at you).  Has anyone else noticed any other unfortunate porduct names, other than the famous Pajero?

Human meaning in machine encoding? Thoughts on the semantic web

Tim Berners-Lee, the inventor of the world wide web, outlines his goals for the semantic web in the book he wrote about the development of the web.  I love his dream, that one day we would be able to ask “find out where a baseball game was played today and it was also 22C”.  I just don’t believe it is very likely to happen, for two reasons:

  • Effort
  • Natural language

The effort question is a really interesting one.  Somewhere along the line, someone has to expend the effort to make human semantic concepts in some way machine encoded, or, alternatively to answer their own questions.  For some, a certain level of machine encoding of the semantics they personally attach to an object (usually in the form of tags) is useful, either for some purpose of their own (information retrieval, for example), or for some social-capital reason (see a more detailed explanation of this here).  However, when a person has only a small amount of information to organise they are considerably less likely to add semantic information to it.

If there is no human being willing to expend the effort to add semantic information, there may be a human being willing to write computer programs to extract such information.  This will be more or less successful dependent on the kind of information to be extracted, and what it is to be extracted from, for example:

This is lesser effort than tagging, because it can be done once and used multiple times, but it is still effort that someone has to expend.

One further approach is, as in this paper (sorry, paywall), leveraging human-created tags to allow machines to do things that look like they understand the semantic web–so in the paper, for example, the author wrote a program that used the way people had combined tags on flickr to unsdersdtand what concrete things (for example tulips) were associated with abstract concepts (for example spring).

In any of the three cases human effort is required to generate the information needed for machines to do the kind of processing Berners-Lee suggests the semantic web ought to be able to do for us.  To actually get people to expend this effort requires them to have a special interest in it, either at a personal level (as with tagging) or a research interest (as with automatic extraction programs.  I think this effort is a major impediment to more widespread “semantic web” applications and uses.

The natural language question is also a barrier, and a much more usability centred barrier.  Even if we could get evertyhing tagged up, either by human hands or automatically, how people would then ask this semantic web to answer their questions is an open question.  glenn, an acquaintance of mine who works in the field (and like his name spelt wiht a lower case ‘g’) thinks that we need query languages, and I am inclined to agree.  If natural language searching on the free-text internet fails (paywall again, sorry), it will surely fail in any kind of structured environment.  Unfortunately, users are known to do poorly with Boolean search, and it is reasonable to expect that other query languages would porduce similarly bad results, so even if the web was tagged up, it may still be fairly difficult for the average user to ask the question Berners-Lee posed in his book.

I think tagging is great, because it imbues objects with personal meaning, and allows people to find things more easily.  I have yet to see evidence of a truly workable (and by implication usable) semantic web, though, and as such I don’t believe people will be able to answer questions about baseball games at 22C for some time to come. I also believe that even when it is possible to answer these soorts of questions, it will be not because of advanced tagging of web-pages, but more form advanced text processing by search engines–and that isn’t the semantic web, it’s search engine companies prioritising user experience.

Culture, gender, and why Kartoo’s interface isn’t inclusive.

I’m not going to write about Kartoo’s interface in general in this post, beyond saying that the clustering is poor, the seaqrch results are uninspiring, the visual cues are unhelpful at best (and an accessibility problem at worst–those little moving stars could trigger seizures in someone with a seizure disorder).  Basically, Kartoo isn’t a very good search engine, ad it doesn’t have a very good interface.  Many of my colleagues have said much the same thing, and I don’t need to re-hash it here.

Since the 23 Things has started, however, the interface has changed.  Many weeks ago, when I looked at Kartoo, there was a graphic of a windsurfing genie, which I found to be uncomfortable at best: It had no relation to anything else to do with the site, and played on cultural stereotypes, which potentially alienates large groups of users either by offending them, or by playing on a metaphor they do not understand and cannot engage with (in this case I think the metaphor was supposed to mean that this magical being could help you surf the web).

With the change in interface, however, the genie has been moved off his windsurf board and into the corner of the interface, and a new character has been introduced:

Kartoo's female character in skimpy clothing

Yes, that’s right, an exoticised image of a woman with a figure designed to be appealing to the male gaze, and wearing very little clothing.  What you can’t see from this still image is that the light behind her torso pulsates as you wait for your search results to load.  This is insensitive at best, and sexist and racist at worst.  It is likely to offend a wide range of users, from feminists to those who see the female body as sacred and something that should be covered modestly (as is the case in many religions). I’m sure it is supposed to be ‘fun’, but in fact a large number of users (including yours truly) will see it as a sign that Kartoo was not designed to appeal to them, and has little to offer them.  Given that it does not add anything helpful to the user experience (for example the pulsating light does not pulsate faster to tell you your results are nearly ready), this can be seen as a serious misstep by Kartoo in terms of the user experience (unless they only want to appeal to a certain demographic).

This example really highlights the risks involved in using metaphors, particularly culturally loaded ones.  Many cultures understand metaphors quite differently than one would expect, for example the Maori (minority indigenous gorup in New Zealand) understanding of a ‘library’ is quite different to the New Zealand European understanding, and acts as a barrier to Maori accessing useful, relevant information ind a digital library (as reported in Duncker, 2002).  Metaphor can be very useful if used carefully, for example the desktop metaphor was one of the driving factors behind usable personal computing.  However, if ill-used, metaphor and cultural artefacts can confuse, offend, and actively drive away users.  Have you ever been offended or confused by a metaphor that didn’t fit your understanding or cultural values?

Voyage: A road to nowhere

Voyage is a novel feed reader that displays content in a 3D-appearing space, and despite my well-documented reservations about 3D interfaces, I tried to give Voyage a go.  I have to assume that Voyage is not actually a production-level RSS service, but rather a demonstration system, because it is lacking some fundamental features of RSS readers including:

  • Personalisation: You can’t create your own account on Voyage, which would mean you had to re-add your feeds every time you visited the site.
  • RSS search: Voyage forces you to know the RSS URL of the feed you want to access–not the name of the site or the site URL, but the RSS URL.  This is a big ask of the average user
  • Reading: To actually read any interesting RSS feeds you leave Voyage and go to the original site, even in cases where the feed is full-text (rather than an “atom”).
  • Pictures: The site does not display pictures. This is a bit of a problem for picture-oriented blogs like I Can Has Cheezburger

Given these limitations, this display feels more like a discovery service for new blogs (along the lines of the liveplasma music and movie discovery service), but it does not have the back-end database of recommendations.  Either way, there are considerable usability problems with this interface:

  • The text is not clear and readable
  • The 3D-ness of the interface doesn’t add anything (the only dimension that appears to have any meaning at all is the forward and back one), and does make things harder to find (indeed, included in the 23 things task is the “add a feed and try to find it” puzzle).  Given that 3D interfaces perform deomnstrably (PDF) worse in information organisation tasks, and this interface does not have to be 3D, this is a serious usability concern
  • The feeds area looks as though you ought to be able to click n the feeds to go to them.  Instead clicking on them deletes them, which given that you need to know the feed URL of a site to add it, is a high cost error for a simple action
  • It simply isn’t clear what many of the interface elements (space, colour, the horizontal line) mean, making the interface difficult to learn
  • it is difficult to navigate back “out”once you have selected something, meaning that the navigation is difficult and actions cannot be easily undone

Each of these concerns is in contravention of at least one of this excellent list of usability first principles, meaning that basically Voyage is hard to use.  Not only is it difficult to use, but it doesn’t offer either a decent feed reader or an interesting discovery service, so there is nothing in the user experience that is compelling enough to entice users back.  Maybe in a couple of years this concept will be more fully fleshed out, but in the mean time I am going to stick with Google Reader, which does reading and recommendations very well indeed.

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